Points, badges and streaks
Points, badges and streaks tend to raise engagement for a short time, and it isn't clear yet that they lead to lasting activity. Use them as a nudge if they help you move, judge them by how much you actually move, and start with the simplest features.
At a glance
- Game features tend to lift engagement for a short time, and the effect lessens over time1.
- High use of an app doesn't reliably mean more movement2.
- It isn't clear yet that points, badges and streaks build lasting activity: one game's extra boost ended when the game was removed3.
- Leaderboards helped people who were sedentary most, and led some highly active people to walk less4.
- Start simple: seeing your own steps comes first; add challenges or leaderboards only if they feel motivating rather than stressful.
Do points, badges and challenges make exercise more engaging?
Sometimes, mainly at first: game features tend to lift engagement in the short term, and the effect lessens over time1. Using an app a lot also doesn't reliably mean you move more. An app that people used heavily made no difference to how active they were, measured with a device, at 3 months or at 9 months2.
For adults aged 60 and over, app-based game features show potential for increasing activity, and activity monitors showed more daily time in moderate-to-vigorous activity5. Most of those programmes weren't followed up afterwards, so how long the effect lasts isn't clear yet5. Active video games also gave a small improvement in enjoyment6.
If a game feature makes you want to get moving, use it. If the novelty wears off after a few weeks, that is common. It doesn't mean you have failed; try a different way to stay motivated.
Do points, badges and streaks in apps help?
They may give a short-term lift in engagement, but it isn't clear yet that they lead to lasting activity. Points, badges and trophies are the most common rewards in apps7, yet they can feel arbitrary and lack meaning, which may make them less motivating1.
A step competition and weekly challenge added to a tracker-based programme boosted activity while it was running, but the extra benefit didn't last once the game was removed3. Measured with a research-grade device, the gamified group did not gain more daily steps or moderate-to-vigorous minutes than the other group at 12 or 52 weeks3.
People who keep a daily running streak often describe a strong pull to keep it alive, which gets them out on days they don't feel like it8. Those who had streaked for a long time described habit-like behaviour, but streaking is only a possibly promising technique, not a proven one8. How streaks work for someone starting a new activity isn't clear yet.
If you like badges or streaks, treat them as a nudge, not a rule. Pick a small, easy daily target you can manage on a tired day, and build up gradually.
Do the game and social features on trackers help?
They can lift activity for some people, but the results are mixed. In adults with overweight or obesity, support, collaboration and competition games all raised daily steps over 24 weeks compared with controls, and competition did best: 920 more steps a day, against 689 for support and 637 for collaboration9.
Leaderboards raised daily steps by 370 on average, but the effect differed by person. People who were sedentary gained about 1,300 steps a day, even on small leaderboards and when they didn't rank first. Highly active people walked about 630 fewer steps a day4. Activity trackers in general appear to increase activity across age groups and in people with and without health conditions, though that doesn't single out game features10.
Complex features, such as virtual identities and social teamwork, may be hard going for some older adults5. A family member, carer or health professional as a support partner may make a programme easier to accept, especially if you're interested but lack the skills to use the technology alone5.
Be careful about what personal or health information you share in apps with social features. Privacy and trust are real concerns, because it can be hard to see how your data is used7. Check what an app shares, such as your location or activity, before you join groups or leaderboards. Ask a family member or friend to help you set up the app if you wish.
When to check with a health professional
If you're starting exercise after a long break, it's always a good idea to see your doctor first.
Chasing a target isn't worth pushing too hard. Start slowly and build up gradually. If you have heart disease, check with your doctor about how hard to exercise, as very hard exercise may raise risk in people who already have it11. For a sore muscle or joint, ease off, and get advice if it persists.
For an injury or a health condition, see a health professional, such as your doctor or a physio.
Call your local emergency number for chest pain or pressure (or pain spreading to the arm, neck, jaw or back, especially with sweating or feeling sick), severe breathlessness, fainting or collapse, signs of a stroke, a serious injury, or someone who isn't safe.
If you feel unusually tired, get it checked by a doctor.
Quick answers
What should I do if I break a streak?
Missing a day doesn't undo the activity you have already done. Treat a streak as a nudge rather than a rule, and pick up again the next day with a small, easy target you can manage on a tired day. Coming back after a break is normal, and it counts.
Can small amounts of activity still count?
Yes. Some activity is better than none, and activity of any length counts towards the weekly amounts; there's no minimum of 10 minutes at a time. Start with small amounts and build up how often, how hard and how long over time.
Related guides
- GuideVisualisationPicturing yourself being active may give your motivation a small lift, mostly when you picture the obstacles and the steps as well as the good result. It works best paired with a simple if-then plan, and as a lead-in to being active, not a replacement for it.
- GuideInspiration and role modelsSeeing someone like you become more active, or being guided by a peer, can help you get started and keep going. Choose people whose lives are close to yours, and look first at local walks, gentle classes and buddy schemes.
- GuideDoing it for yourselfYou tend to keep going with activity you choose, enjoy or value, rather than activity you feel pushed into. Choice, feeling capable and feeling connected all help, and an outside push such as a doctor's advice can still get you started. Begin small, at your own pace.
- GuideGetting outdoorsActivity in green outdoor settings tends to leave you less tired and more energetic than the same activity in urban settings, and many people enjoy it more. Time in nature is also linked with slightly higher life satisfaction. It isn't clear yet that light or fresh air raise motivation, so choose a place you enjoy.
- GuideChanging how you think about exerciseExercise tends to feel less like a chore when your reasons are your own, you enjoy what you do, and you have some company. Saying ‘I get to’ instead of ‘I have to’ may help, but it works best alongside activity you like and small steps.
- GuideWhen motivation dipsMotivation rises and falls for everyone, so plan for the dips instead of waiting to feel like it. Use an if-then plan, a regular routine and a small version for low days, and treat a missed session as one lapse. Being kind to yourself afterwards helps you start again.
Sources
- Looyestyn J, Kernot J, Boshoff K, Ryan J, Edney S, Maher C (2017). Does gamification increase engagement with online programs? A systematic review. PLoS One.
- Edney SM, Olds TS, Ryan JC, Vandelanotte C, Plotnikoff RC, Curtis RG, Maher CA (2020). A Social Networking and Gamified App to Increase Physical Activity: Cluster RCT. American Journal of Preventive Medicine.
- Monroe CM, Cai B, Edney S, Jake-Schoffman DE, Brazendale K, Bucko A, Armstrong B, Yang C-H, Turner-McGrievy G (2023). Harnessing technology and gamification to increase adult physical activity: a cluster randomized controlled trial of the Columbia Moves pilot. International Journal of Behavioral Nutrition and Physical Activity.
- Hydari MZ, Adjerid I, Striegel AD (2023). Health Wearables, Gamification, and Healthful Activity. Management Science.
- Chen L, Jang F, Li M, Zong W, Yu H (2025). Effectiveness of mHealth-Based Gamified Interventions on Physical Activity in Older Adults: Systematic Review. JMIR Aging.
- Bravo-Aparicio J, Trillo-Charlín I, Avendaño-Coy J, Beltran-Alacreu H (2025). Effectiveness of Gamification on Enjoyment and Satisfaction in Older Adults: Systematic Review and Meta-Analysis. JMIR Aging.
- Zhu Y, Long Y, Wang H, Lee KP, Zhang L, Wang SJ (2024). Digital Behavior Change Intervention Designs for Habit Formation: Systematic Review. Journal of Medical Internet Research.
- Curran M, Larade N, Özakinci G, Tymowski-Gionet G, Dombrowski SU (2024). Look, over there! A streaker! Qualitative study examining streaking as a behaviour change technique for habit formation in recreational runners. Health Psychology and Behavioral Medicine.
- Patel MS, Small DS, Harrison JD, Fortunato MP, Oon AL, Rareshide CAL, Reh G, Szwartz G, Guszcza J, Steier D, Kalra P, Hilbert V (2019). Effectiveness of Behaviorally Designed Gamification Interventions With Social Incentives for Increasing Physical Activity Among Overweight and Obese Adults Across the United States: The STEP UP Randomized Clinical Trial. JAMA Internal Medicine.
- Ferguson T, Olds T, Curtis R, Blake H, Crozier AJ, Dankiw K, Dumuid D, Kasai D, O'Connor E, Virgara R, Maher C (2022). Effectiveness of wearable activity trackers to increase physical activity and improve health: a systematic review of systematic reviews and meta-analyses. The Lancet Digital Health.
- Bereda G (2023). Risks of overtraining and compulsive exercising on human health.
General information to help you get active, not medical advice. If you have a health condition or symptoms, check with a health professional.
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